Showreel Shot Breakdown

John G. Lashley á mob: 07940125004 á e-mail: Jlashley@Gmail.com

website: www.JohnGLashley.com

 

(In the Night Garden - Opening Titles) Maya Combustion & PF Track

3D Hedge – This model was created because the live action ones created for the shot just did not fit the vision of the creative director. I had to create this model in Maya with Paint FX.  I then had to use active body dynamics to animate the live action train pushing through the CG hedge.

3D Gazebo – This CG Model was used when the other two models that were physically built a 30 ft model and a 3 ft model were not shot. This Model was created in Maya and tracked into the scene using PF Track.

Blossom Petals falling – Animated 3D geometry created in Maya and then exported into combustion as a particle sprite.

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(D.E.B.S. - Lucy Diamonds Lair) Maya & Combustion

I was in charge of this shot fully from creating the 3d elements and tracking them into it using Maya Live, to compositing and grading the shot. The Clean plate shows the starting color a rather empty bland hallway that I had to fill with different elements to create the atmosphere of a Lair.

3D Pipe on the back wall

3D Chains Hanging from the ceiling

3D LD diamond logo with tinderbox animated lightening bolts shooting from it.

3D Caution sign used to cover some tracking markers.

3D Cable holding the ÒA Good Deb is a Dead DebÓ Sign

The ÒMinority ReportÓ screen of light created and animated in After Effects and then tracked into the completed shot after.

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(In the Night Garden Makka Pakka - ball wack) Maya & Combustion

3D ball created and animated in Maya it was used a lot as the two real balls created were not the right scales and did not bounce properly.

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(In the Night Garden - Upsy Petals) Maya

3D Petals created in Maya as a particle simulation I then created multiple passes to allow them to wrap around the blue screened character.

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 (In the Night Garden - 3D Daisy) Maya & Combustion

I had to model, texture, light, animate, and composite a 3D daisy in Maya because upsy daisy has a choreographed dance in the garden with them.  The problem is that the producer does not like CG and I had to do this all within a few days and then have him believe it was real.

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(In the Night Garden - Daisy wack) Combustion & Photoshop

In this shot Upsy Daisy hit the daisy with her mega phone by accident. I had to paint out the mistake and comp back into the shot a clean daisy.

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 (In the Night Garden - Gazebo Freeze & Glowing Orbs) Maya & Combustion

In these shots the 3ft model was used but the spinning ticker tape / freeze stuck and jittered. I had to match it in Maya and animate and composite it back into the shot. The orbs were needed to give the gazebo some magic. I had to paint out the original Spheres and motion match the 3d ones back into the live action plate.

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(Claim Time Solicitors Commercial) Maya & Combustion

This commercial was directed, shot, and created entirely by myself in one week.  The 3D models were created in Maya and the composting / motion graphics was done in combustion.

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(Women without Men) Combustion

Composting, grading and painting all done in combustion. I had to paint the string back on top of the CG fingers and roto the cg hands with eight fingers back into the scene covering up the actors normal hands.

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(Killer Shrimp) Combustion

This was a low budget zombie movie I was able to work on. In the shot one of the zombies trips and falls onto a toy GodzillaÕs tail, the torso they used had a blood packet that did not burst so I had to generate the particles and saturate the shirt with the CG blood.

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(I against I - Thesis) Maya & Combustion, FCP

I shot this short as my senior thesis in my parentÕs living room. It was composited in combustion and all of the 3D work was done in Maya.

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(Hold your hand) Combustion

I decided to put my head on my hand I shot my head and my hand on blue screen and the composted to the two together.

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(Blips) Combustion

On this show I painted wires and composited all of the 3D elements into the shots putting paint back over the 3d elements, shadows, bulges, and other elements into the shots.

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In the Night Garden - End Dance) Maya & PFTrack

3D Pinky Ponk I create, animated, and textured this model in maya and PFtracked it into the scene. There was a real Pink Ponk made but it was 4 feet by 3 feet and it was not capable of doing this move.

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